Oct 012012
 

37 days. That’s how many days have passed since the Guild Wars 2 servers opened. Feel like longer? To me it does.

September is always a demanding month because of working commitments that this year had a bizarre smooshing of the two halves of my existence while Gangnam Style was played repeatedly on a nearby stand at a trade show in Amsterdam. Add to that the requirements of trying to rebuild a guild that hasn’t played together properly in 4 years, and a subsequent real life meetup and something had to give. It was my writing and I’m putting that right now.

The first few days of Guild Wars 2 wasn’t exactly smooth. I missed out on the name I wanted despite being up at 4am to try and grab it. I had to settle for Lady Tasha but managed to grab the rest. Mystic Spiral [MYST] quickly got founded along with a secondary guild Mystic Pirates [YARR], and we were away. Except we weren’t. The problems with guilds meant many of us lived in a silent lonely existence for a while with brief glimpses of other people. This has obviously improved over time but that initial period was very hard to achieve anything.

Lady Tasha

Since then, despite nearly a clear 2 weeks out of the game, I’ve managed to get my mesmer to level 80. She’s experienced less than 40% of the world (5 areas 100%) and hasn’t finished her personal story or any craft which to me is excellent. There are many more adventures ahead than there are behind. I’ve found the mesmer profession to be a great choice for my playstyle. There’s enough damage in there to feel useful, while there’s plenty of conditional options for making a real difference to the success of the group. I haven’t felt useless in PvP or WvW either. Generally my character is equipped with a staff and sword and pistol but frequently switch to a focus for a speed boost. Oh and Feedback is an amazing skill that will probably be nerfed now it’s been mentioned.

My overall experience with Guild Wars 2 has been undeniably mixed. I am still very much in love with Tyria and the grandness of its landscapes and adventures, but I have found that the appreciation of the environment and the thrill of exploring lasts around 30-45 minutes before I find myself slipping into an achiever’s mindset again, moving from heart to vista to point of interest. Likewise I love that combat requires thought, but lament that sometimes I am just too mentally tired to be bothered to exert that effort (something I haven’t found in other MMOs). And while I’ve enjoyed the moments where I’ve been able to save a stranger from defeat I feel like I’ve connected with very few people I’m playing alongside.

That may all sound a bit contradictory but hopefully some of you will have had similar experiences. I can’t point many of those frustrations at the game itself – the first two are certainly no one else’s fault than mine. The final point may be due to the game, the limited time I’ve had over the last month or that people are still focussed on building their characters rather than creating experiences with each other. The remaining frustrations I have are common ones related to dodgy patches leading to bugged content that many other people find equally infuriating.

I am really mixed about how I feel regarding communication in Guild Wars 2. There’s a fantastic quote by Joss Whedon about the masterpiece that is the Buffy the Vampire Slayer episode “Hush” (see footnote*):

When people stop talking, they start communicating. Language can interfere with communication because language limits. As soon as you say something, you’ve eliminated every other possibility of what you might be talking about. We also use language to separate ourselves from other people.

While it feels odd to have a load of people in an area with you, it isn’t like you don’t communicate with others in your immediate surroundings. People still say thank you. The game doesn’t exactly lend itself to being able to fight and type.

Something that never ceases to amaze me is the detail that goes into corners of the game that few people will see. Something that really touched me over the weekend was a lodge owned by a sylvari who has adopted orphans of a number of races because she can’t have children, juxtaposed with another one nearby inhabited by a norn and his sister who’s desperate for a baby and is settling for someone only referred to as her mate. Tyria knows how to tug on the heartstrings and make you think in the most unlikely of places.

Now the demands of the offline world have stopped impeding on the online one, I’ll have more time to slow down and make an effort to connect with people again. After finishing my personal story, I’ll be looking to round off my basic level 80 armor and then alt around to my heart’s content helping people. I’ve already forayed briefly into WvW and PvP and intend to do more of both. My main aim is to get that sense of community back into the game.

 

 

*In this episode, the entire town of Sunnydale lose their voices while grinning bald Victorian-doctor-esque go around cutting out people’s hearts while they’re still conscious and unable to scream for help. There’s a sequence in the episode which shows how the residents are dealing with their mutism – some read the Bible in a group on the street, others turn to alcohol while others try to turn a quick buck by selling small whiteboards and markers. While I’m biased as Buffy the Vampire Slayer remains one of my favourite TV series, I really recommend watching this one if you can.

Jul 182012
 

I haven’t felt the need to write a proper Guild Wars 2 article for a while (I presume because of the amount of work those server community surveys take to do) but there’s been a few bits lately that have registered enough interest to be worth writing about.

A few days ago, ArenaNet released this behind the scenes video which briefly interviews a number of faces in the Seattle office.

The most notable thing for me out of this wasn’t the double health bar for Necromancers, but that ArenaNet have hired an economist, John (Jon?) Smith, to look after what goes on in game and in the gem store. It’s a growing trend in gaming, and recently Valve hired an economist who is analysing the market in TF2 and looking at joining game economies together. It’s a reassuring trend for those of us who enjoy the trading thing, knowing that someone is looking out for inflation and either taking direct steps to combat it or working with developers to do so. And with the gem model ArenaNet have carved out for themselves (as demonstrated over at Distilled Willpower), I’m glad they’ve got someone trained in economics to look after it.

I’ve been spending a lot of my free time lately working on a guild roster mod for my guild (see here and here), which has expanded my knowledge of web development immensely. 5 days ago I’d done little in the way of javascript and now I’ve written and expanded several scripts to expand and collapse lists and sort tables. The whole thing has been designed to be completely expandable to cover any game, for members to create profiles for new games and enter accounts and characters into the list. It goes some way to solving a huge problem for MYST – who is this person I’m playing with? We’re not a big guild, around 40 members, but when people have different forum, steam, account and character names, and you ask people to call you by your real name it will cause a problem eventually. It’s still a work in progress, but I’m so pleased with how it’s going and proud of the work I’ve done. I’m aiming to get everything done in 2 weeks, before we get all befuddled with trying to get ready for Guild Wars 2 launch.

Speaking of guilds, I also started my column over at Dragon Season last week. It’s called Guild Matters and it’s about anything and everything related to running a guild. It’s my hope that it becomes a central resource for all guild leaders who are struggling with an aspect of guild leadership, and while I’m writing a load of articles now, that’s just the start. I sincerely want to hear from other guild leaders to learn from them and understand what they’ve found tough so I’m armed for as and when that problem faces me. I’ll be looking for guild leaders to interview soon, but in the meantime I’m writing a series of articles that cover the basics of leading a guild in my mind.

Finally, it’s a Guild Wars 2 beta weekend this weekend and while I’m looking forward to it, it feels a bit less exciting than the other weekends. I think it’s because the characters have been wiped and I know that trying to WvW from level 1 will be painful economically. I’ve done a lot of the human, charr and norn starter areas and want to leave asura and sylvari for release so I have something completely fresh, so you’ll likely find me in WvW and sPvP this weekend. I’m loving the game so far, and moreso seeing the progression and speed at which ArenaNet improves and stabilises their game.

Oh and for anyone who’s having a discussion about which server to pick this weekend, you might find this useful

Have fun!

A Few Videos

 Posted by on July 10, 2012  Guild Wars, Guild Wars 2, Personal  Comments Off
Jul 102012
 

One of the aspects of being a guild leader I take pretty seriously is that of documenting the history and highlights of our guild to review at a later date. This post is about sharing some of the videos I’ve made in that capacity. I’ve amassed over 160Gb of compressed footage of the guild’s shenanigans in Guild Wars, and over 35Gb so far in Guild Wars 2 – I hate to think what it’ll be like post release.

Our Second Birthday Party

To celebrate our second birthday, we threw a PvP event together where teams would battle it out in various guild halls in a tournament style for a variety of prizes. The spin was that each team would comprise of 2 humans and 6 heroes.

Guild Wars Memories

Made in 2009, this video marks the start of the decline in our activity in Guild Wars to more diverse gaming base. Part trip down memory lane, part music video, this video incorporates material that was recorded way back in 2006, shortly after the guild was founded.

Beta Weekend 1 Finale

Moving on to Guild Wars 2, this video is probably of interest to very few. It’s long (over an hour) and is just the raw footage I shot during the finale event. Not overly thrilling but maybe of interest to a few people out there who didn’t get to experience the Champion Black Moa.

Beta Weekend 2 Finale

All 3 minutes of the finale we got to experience on Lakeside County.

Stress Test 2 Finale

This one contains audio from our Ventrilo as the entire guild turns on each other during the finale event. A few great shots of the Shatterer and the revelation that one of the guild has never seen Star Wars… (Contains NSFW audio)

If you want to stay up to date on the videos that we publish, you can subscribe to our channel. You’ll also find a few more videos there.

Jun 112012
 

Last beta weekend I did a survey to try and get an idea of communities developing on each beta server. It was pretty successful by my accounts so I’m doing another one!

I’d like you to fill in the form below with with your experiences of your server this weekend. If you moved servers, you can fill the form in twice for each server. Try not to think about any problems you had with Guild Wars 2 except where you think your server would have made a difference. I’ll be collating all the information gathered from this form until Friday 15th June and posting the results on the 18th June.

Please do share the link around! This kind of survey only has worth if lots of people from different servers take part. Thank you!

Edit: Thank you for the response, it has been immense and has surpassed the number I collected from all sources last time. Despite the large number of responses there are still some servers that no one has commented on. If you were from one of these servers I’d especially like to hear from you:

US Anvil RockUS Tanglewood CopseEU Mahnkelon
US Ferguson’s CrossingUS Eve’s WarrenEU Aurora Glade
US VasburgUS Port SledgeEU Blacktide
US Eredon TerraceUS Bearce FallsEU Sharp’s Corner
US Sanctum CayUS Massey’s GrottoEU Dzagonur  [DE]
US Basalt GrottoUS Bauer’s PassEU Elona Reach  [DE]
US Quarrel FallsUS Arachnia PlateauEU Abaddon’s Mouth [DE]
US Frazar LakeEU Umbral GrottoEU Jade Sea [FR]
US Frost GateEU Norrhart DomainEU Vizunah Square [FR]
US Fort WitterEU Dasha [DE]EU Urgoz’s Warren [FR]
US Loew’s PointEU Nundu Bay [DE]EU Arborstone [FR]
US Bloodstone FenEU Drakkar Lake [DE]
US Seafarer’s RestEU Miller’s Sound [DE]

Please share this post with your friends and followers to help get the largest amount of feedback possible.

Thank you.

Final Edit:

I’ve stopped collecting responses for this survey. Thank you to everyone who responded – I’ve had three times more direct responses than last time! You can view the final results here.

Jun 052012
 

Aaaah E3. This year’s show coincided with 2 days of celebrations for the Queen’s Diamond Jubilee, which meant in between throwing a bbq for some friends and enjoying the pomp and ceremony of the occasion, I could sit and watch the keynote presentations. Since I did an impressions post on E3 last year I figured I’d do another one!

There were several themes throughout the presentations this year. Of course there was the obligatory parade of sports stars to sell games, and for some reason companies now feel it is necessary to trot out musicians to sell their dancing games. Usher performed to sell Dance Central on the Kinect for Microsoft (badly attempting to sing. He needs autotune), while Flo Rida pimped out Just Dance 4 for Ubisoft. I guess these kinds of promotions are less derogatory than parading out scantily clad ladies to try and sell games, but the impression is the same – the games can’t sell themselves, so celebrity endorsement is required.

Of course though, E3 is about games and someone should remind Microsoft of that. Most of their presentation was not spent showcasing upcoming games, but dealing with upgrades to the extra stuff that comes with an XBox (like more ways to watch sports) and the introduction of their SmartGlass technology.  SmartGlass allows you to turn your tablet or smartphone into a control for your XBox, get extra information about what you are watching or playing and use it as an extra display or controller for your game. It sounds cool, but I can’t say there’s many times that I’ve wanted any piece of technology in my house to interrupt my first watch of a movie with cast information or family trees. And of course, this technology was showcased with spoilers for Game of Thrones Season 2 and Prometheus. Nice work.

So games then. There were depressingly few new IPs this year, but those that were announced look awesome. Watch Dog has me all excited with a Grand Theft Auto meets The Matrix open world shooter with coop. The trailer and gameplay should be watched. I will be watching this one intensely and with PC rumours abound, it might just be too good to be true. The other significant new IP was Beyond, by the makers of Heavy Rain dealing with what happens after death and spirits that haunt us. Intriguing and visually amazing, although I’m not sure it is my kind of game. The Last of Us, while not being brand new IP (it was announced in December 2011), did have an extended gameplay demo and looks interesting, if not my cup of tea. Zombi U, again looks good, but I need to be persuaded on a Wii U first and Nintendo’s keynote… well less said the better.

Of the new games from existing IPs, I’m probably most excited for Sim City. The requirement of a constant connection does rather put a downer on the enthusiasm though. I’d like it if more developers understood that socialisation in a PC game should be optional rather than required, and constant connection to stop pirates stops everyone but the pirates playing (see Diablo 3). I still need to play any game in the Assassin’s Creed series, but 3 on PS3 has my interest piqued for the water battles alone. The South Park RPG looks hilariously funny both to watch and play, but as I don’t have an XBox I’ll probably have to pass on it.

In other show themes, bows seem to be in fashion this year. Crysis, Tomb Raider, Assassin’s Creed, Far Cry 3… they’ve all featured bows and arrows, from the very basic to the ultra Hawkeye-style futuristic. I’m sure it is just a happy co-incidence, but I’m really happy to see them getting love. Would it be too much to hope people are getting fed up with guns? Probably.

The worst moments? Usher’s bum notes, listening to the SW:TOR presentation by someone who clearly did not believe what he was saying, the pregnant pauses for non-existent applause in the Microsoft keynote, Ubisoft’s new eSport being showcased with a battle of the sexes that had the girls in hotpants and the guys covered up, and the entirety of Nintendo’s showing.

Overall I’d say E3 has been a poor bag that has been saved by a few gems. I won’t be going to gamescom this year, but I’m looking forward to trying some or all of these titles at Eurogamer in September.

 

You’re invited…

 Posted by on April 23, 2012  Guild Wars 2, MMO Gaming, Personal  Comments Off
Apr 232012
 

You’re invited to join Mystic Spiral [MYST] as we explore Guild Wars 2 in the Beta Weekend Event. If you haven’t pre-ordered or just want some banter whilst you play, turn on our Twitch.TV streams on 27th-30th April. Yes, streams. We’ll be running 2, allowing you to experience more of the game and encounters from different points of view.

One of the streams will hosted by myself and the other will be hosted by Somnium. We’ll start streaming at 6:30pm UTC on Friday 27th April (about 30 minutes before the beta starts) and aim to be broadcasting for over 16 hours each over the weekend. Follow our twitter account, or even better favourite our streams to get alerts when we’re online.

We’ll be aiming to take in as much of the game as possible – PvP, WvW, PvE and more. Expect exploration, delight, and clumsy misadventures as over 25 of our guild take their first steps in the new Tyria together. You’ll hear our conversations (and occasional singing) on ventrilo, with guests from throughout the Guild Wars 2 community. Here’s a quick review of the last month’s streaming activity and some of our favourite moments from the last 6 years.

We want you to share in our fun!

Stream 1: http://www.twitch.tv/mystic_spiral

Stream 2: http://www.twitch.tv/somn1um

Feb 182012
 

With various press outlets revealing their involvement in the upcoming Guild Wars 2 press beta, and an NDA lifting on the 20th, I thought it’d be fun to compile a few of the things I’ll be hoping get cleared up.

How is the ranger shaping up?

I really really REALLY want the Guild Wars 2 ranger to be oozing with awesome, but from what I’ve experienced so far the pet weighs down this class with a massive anchor. Have ArenaNet solved these issues to make man and beast run as one? Here’s hoping, but I’m not holding my breath.

Go mesmer go!

I fell in love with the mesmer from the first videos that got leaked, but after reading some of the editorials over at Mesmer.me, I can’t help but wonder if maybe I’m getting my hopes up over another lacklustre pet-centric profession. More videos and first hand opinions please.

Guilds, guilds, guilds

I’m busy getting my guild’s website ready for the launch of Guild Wars 2, and also mentally preparing how best to “play” the new challenges brought up by the multi-guild system. I would love to see what tools I get to play with, or what’s missing from Guild Wars 2 itself. Also, since there will be no guild halls at release, where the guild meet up point will be.

Skills

Work on GW Templates is coming along swimmingly, and I’m starting to look forward to what can be done for Guild Wars 2. That means gathering as much information about skills and traits as possible.

Around the world

How are servers shaping up, and what decisions have been made to accomodate international guilds. MYST already had a few members in Asia and the Americas in Guild Wars, now some have emigrated from Europe to more exotic climbs. Can we all still play together? Fingers crossed.

Trade, glorious trade

I’m a trade junkie. No two ways about it. In Rift, I play the artifacts market obsessively – in Guild Wars it was all about mods. So what tools will Guild Wars 2 provide to those of us who like the sound of a busy market and how much space will be granted to the inner packrat? Will I have to pre-order 2 copies for myself?

World vs World vs World

I got to play some Conquest at Gamescom and loved it as a competative mode that was accessible. But I really want to find out what WvW has in store beyond ArenaNet’s latest blog post. I keep hearing whispers of Dark Age of Camelot but I never played that game. The closest I’ve played was Aion with it’s forts. Which for me was a lagfest at best and a client crash at worst. Will the servers be able to smoothly handle that much fighting in one area? Also how is directing the battle going to work? Will there be a guild of commanders, are voice communications required and will players really be able to avoid PvE all together and just WvW to 80?

 

Those are just a few of the questions I’m hoping will be answered on Monday or Tuesday next week. I’d love to hear what you’re itching to find out. Remember and enjoy this moment – this is the calm before the storm. Come Monday, the gates of hell will open and the hype train will be on full steam.

Feb 162012
 

What happened yesterday with regards to the “news” about Guild Wars 2 maybe coming on a console was a load of crap. It seems to be a reoccurring theme of late – small piece of maybe news gets twisted in some person’s head, rabid population explodes, community manager has to put it in perspective.

I could write a big long piece here about how I’m disappointed in some people who call themselves “fans” (which isn’t a good word to call oneself in my opinion, look at the etymology for why) or journalists but what’s the point? The people who are causing the image of Guild Wars 2 harm and would benefit from having their actions examined won’t read this.

Thing is knowing these people are actively trashing a game I’ve willingly dedicated a lot of my spare time to doesn’t make me want to continue doing so. It is a given I will play the game for all the flaws I consider it to have and will support my friends and guild mates on their adventures through it. But when it comes to the wider community, trying to do something beneficial when I know it will get shit on just seems like a waste of time and unnecessary stress. Some people may not view that as a loss to the community but if I’m feeling it, how long till others start feeling it too? And more importantly, how long before those who are employed by ArenaNet to deal with the community get fed up of putting their real work on hold to put out fires and decide they’d be better off looking for new jobs?

The Monk That Grenth Forgot – Part 3

 Posted by on February 6, 2012  Guild Wars, Personal  Comments Off
Feb 062012
 

This post is a follow on from The Monk That Grenth Forgot – Part 2 and Part 1

It’s been a while since I wrote anything about what I’ve been up to in Guild Wars and figured it was time to rectify that issue. 7 months ago I was making progress on my mental self-set challenge of trying to achieve God Walking Amongst Mere Mortals on a character that had accumulated 0 deaths, and was sat at 14/30 titles. Over those months, I have dipped in and out of playing Guild Wars itself. Mostly, not playing it in fact. Partly because I was doing real world things like revamping my guild’s website in preparation for Guild Wars 2 and dealing with being promoted, but mostly because when I did have time to play games others were more appealing. I don’t see it as anything that Guild Wars did wrong, just something that happens when you’ve been playing the same game for 6 years and trodden the same mud over and over again.

Some time in December, I picked up the game again and started regularly logging in. During the holiday break, I decided to work a bit on my survivor character, loaded up the Zaishen vanquishes and bounties that would have been helpful and went for it. I did pretty well to be fair – a large chunk of reputation was gained in the Norn and Asuran titles, I’m now down to the last 5 or so vanquishes in Tyria, and the last 10 or so in Cantha. I made the mistake of trying to vanquish Nebo Terrace in Prophecies having started War in Kryta accidentally some time ago, and was surprised to find the extra mass of White Mantle and assorted bosses having cleared the entire rest of the area. Swearing occurred, and lots of it. Still, clearing that area went fine until I encountered masses of minions and after having to hot foot it a couple of times to save my bacon, decided that I’d have to take a specialised anti-minion build for that area.

I’ve always maintained through this entire challenge that anyone can get 30/30 without dying as long as they are patient, careful and attentive. I failed in all 3 categories while vanquishing Rhea’s Crater. I’d love to say I got stomped by some horrible combination of things outside my control, but in actuality I did the most stupid thing in the world. The heroes were taking down the final group of the vanquish and I went in search of the final piece of map to uncover in an area seemingly clear of enemies. As the vanquish completed animation flashed up on my screen, 3 Oni appeared near my monk. The heroes were out of range and I panicked. I could have protected myself, unflagged them and been fine. Instead I mashed a load of random buttons and watched my monk die. I should have known better, especially in Factions. And I broke my golden rules for the challenge.

So that’s where I’ve left my monk now. She’s still on 14/30 with 1 death and several titles close to completion, but I haven’t really decided what to do with her. I already have one GWAMM with Tasha, I got 50/50 in the HoM 10 days ago and am now in the process of gathering items of use to people building up their Hall for the inevitable panic when a firm release date does get announced for Guild Wars 2. Is it worth allowing myself the one relapse to complete the challenge, or is that it done? I’d love your input on this, so comment away.

Something else I realised the other day that’s been playing on my mind – when Guild Wars’ servers eventually do close down for the final time, I’ll lose the place I first met my husband back in 2007. Wonder if I can get a model made of Kamadan!

Jan 232012
 

So I’m guessing you’ve heard the news, wooped some, pinched yourself and wanted to hug Mike O’Brien until his eyes pop. I’m right there with you. Although I had to hold in the excitement for 8 hours or so as I had demo’s of my own to give.

I could do what many commentators will do and speculate on what this means on where they are in the development schedule & what’s left, but really, there’s no point. Other than knowing we’re on the home straight and that Guild Wars 2 will be in our hands in 99 days at a minimum or 342 days at a maximum, there’s nothing else I wish to try to infer from this news.

I’m excited. I’m also looking at the checklist of stuff I wanted to do before launch and wincing. GW Templates is still in development, and I’m hoping to get it out of test in the next month. All the features are in, its a question of entering the masses of information about Guild Wars skills. Then there’s the additional features I want for the guild’s website. And then seeing what stuff can be offered for Guild Wars 2.

99 days is enough right?