Guild Wars
Articles about Guild Wars
Gamescom 2011: Friday and the thief
This post is a continuation from Gamescom 2011: Thursday, more PvP and parties.
Friday can be summed up in a single word: queues. If Thursday was busy, Friday was heaving. My group parted ways as soon as we got into the convention, Zeflakey and TeamFuzzock heading off to get on Diablo 3, while Jareth, his girlfriend and I queued up for Guild Wars 2. I could tell it was going to be a long wait when we started. About half an hour in, Zeflakey and TeamFuzzock came back to the ArenaNet stand and told us they weren’t going to get to play Diablo 3 – Blizzard had stopped letting people get in the queue which was at a 4 to 5 hour wait.In the end it took me that long to get on to Guild Wars 2. While waiting I got to watch the Lore Q&A and other people playing the demo. My two highlights can be seen to the left: a candy floss pink moa bird, and a clown inspired charr. Love the character customisation options people! Beautiful, ugly and ridiculous.
Jareth’s girlfriend was the first amongst our group to get on and I waited for my turn watching her play a human elementalist with interest. She’s not a “gamer”. She’d come along because Jareth wanted to come (he’s a friend of mine from my university days and was the one who introduced me to Guild Wars) and have a bit of fun on holiday. Her previous experience with MMOs was 20 minutes on World of Warcraft which she found extremely frustrating – she hasn’t even played Guild Wars and 95% of her limited gaming experience is on the DS.
She had maybe 3 minutes of instructions from Jareth on the bare basics – how to move, attack etc and then she was off. A few things struck me during her play time. Firstly how the human starter area has changed since I played the demo last year. Gone are the cowering villagers which are replaced with a single instruction to go to the inn, a good move in my eyes which stops the “kill ten rats” feel. Second was the new method of learning skills where new skills are unlocked the more you use the ones you currently have. Her second skill unlocked around 5 minutes after she loaded up her character (I’ve been informed its 10 uses). Her third skill unlocked around 15 minutes later.
I’ve heard some comment that this process is too slow, but I was talking about her experiences with the game later in the day over lunch and Molly told me she found the pacing perfect. “I’m not used to this kind of game, any faster and I would have felt overwhelmed” she told me. What also struck me was how quickly she picked everything up. “Yeah I was quite surprised at that too, but everything felt so natural. It was intuitive.” She helped around one of the farms, putting out fires and feeding cows, cleared around the dam and rounded off her game time with a trip to a nearby orchard and collecting apples for pies. Queensdale is beautiful, although I’m a little disappointed that the event with wurms in a field has been replaced by oozes in a field. I liked the nod to pre-searing.
When my turn came on the demo and I’d finished taking the pictures for Tigerfeet (who has done an awesome job of putting the pictures to use), I rolled an asuran thief which is one of the classes I’m interested in playing at launch. I was anxious to play a mid level area having played the starter areas previously, and not play in an area that others had. I’d had plenty of opportunity to watch people playing on the beach area while waiting, so mapped to an area in the south west corner of Sparkfly Fen. As soon as I landed, I saw an ArenaNet employee nearby who started running away in front of me across the open, swampy terrain. I followed, curious where they were leading me and another ArenaNet employee joined us.
For the next 20 minutes we fought through random enemies. I wanted to see how the thief would work in normal combat so I started attacking things that looked mean and hard hitting. My pistols gave me some really nice skills – Vital Shot (“A shot to the vitals”), Body Shot (“A shot to the body”), Unload (“Unloads your pistols at the target”), Retreating Shot (“Fire a parting shot at your foe, then evade to a safe distance”) and Head Shot (“Daze your foe with a head shot”).
I quickly got into a rhythm, using the first 3 skills to cause damage, using retreating shot when I was taking a bit too much damage, and head shot when the Anet employees were taking a bit too much heat. My role in the party didn’t feel much different to how I play my ranger in Guild Wars, with options of dealing damage and controlling the enemy. I never got on with the assassin in Guild Wars at all but although I was squishy the thief has enough options to get out of trouble if needed.
The downsides – stealing items is mostly a gimmick mechanic. The items you get 90% of the time are not worth the time wasted to obtain them and you’d be better off spending the initiative and shooting stuff. I found it a bit hard to use my health skill too but I’m guessing that’s mostly because I wasn’t trying to use it right – playing from the comfort of my study it wouldn’t have been an issue.
I didn’t play around with stealth very much or the other weapons due to time constraints. While running north west of where I waypointed in, I saw a small passageway which ended up leading to Aleem’s Penance, a closed area with steep hills on either side, lots of trees and stone structures. We took out a minor boss in the area and celebrated with a session of cheering. I spotted the entrance to a tunnel that wasn’t marked on the map and went for an explore, my 2 new friends in tow. We ended up on the shoreline and I jumped into the water, anxious to get a taste of underwater combat before the timer ended.
I wasn’t disappointed. I’d been looking for beasties and found quaggan who I have a very big soft spot for. I greeted the one that was nearby, had a bit of a poke around their houses and swam on to find something to beat up. Underwater combat it turns out is quite hard to control. Whereas on land it was easy to work out where I was going to go and not over aggro, underwater it was totally different. I don’t think its a problem with underwater combat, just that its an unusual situation to be in in an MMO and more experience is required to properly control my character underwater. Noticing I only had a minute left on the clock, I typed a message of thanks and good bye to the developers who had accompanied me and contributed so much to my enjoyment of the game, and left the station to the next happy demo-er.
Unfortunately I was left with more questions. Aleem was a familiar name but I couldn’t pinpoint where from, so I resolved to find Ree or John before coming home and ask them where the name came from. The previous night’s dinner had also brought up questions about dungeons relating to guild outings that I wanted to ask. That would have to wait for Sunday.
I met up with my friends for a late lunch. Turned out that in my absence, TeamFuzzock had been back to find the Wildstar developer he’d taken a shine to and apologise for the previous night. In the process, he’d been asked if he’d mind going on camera and giving his “opinion” of Wildstar as “one of the more experienced players of the game”. Remember me saying he didn’t like the game? Well you can see him awkwardly reaching for good stuff to say on Youtube here. Enjoy!
Gamescom 2011: Wednesday and PvP
Man I am exhausted. 5 days of early mornings, late nights, lots of walking, excitement and fun. While I’m not complaining about how long the days were, I think I need a holiday to get over my “holiday”! This year’s gamescom was the best yet, with more to do and see than before so I’ll be breaking up what happened over a few blog posts. This one is mostly focused on Wednesday and PvP.
Wednesday was trade and media day so the halls were relatively quiet and getting to play games was easy. My friends, who go by the handles Zeflakey, Sevenforce and TeamFuzzock, husband Somnium and I got to gamescom early in the morning heading to the NCSoft stand right away. We caught a presentation on Wildstar, the new MMO from Carbine Studios. I really like the style of the game and what they’re trying to do with it, even though I didn’t see anything in it that was overly unique, other than the order that established MMO characteristics were arranged in. One of my friends, TeamFuzzock, was playing the game and got talking with one of the Wildstar devs. For a long time. A really really long time. More about this later.
I wasn’t expecting to get to see any PvP on Wednesday but we heard a rumour some was going on and were taken to the ESL stand by a member of the ArenaNet IT department. We stood and watched what was going on for a while and then Sevenforce and Somnium jumped on and started playing a few matches. Their verdict: its good and they enjoyed it which I consider high praise from Somnium who takes an active interest in watching and playing esports. I noticed a player in their match called “Karasu” and eventually found him standing around with his TalkTyria press pass.
After chatting to him and his cameraman, Mewulf for a bit, I decided to give PvP a go and rolled a Norn guardian. I herped a bit with my skills as to be expected, but mostly I found guardian to be a very dynamic class. Using a sword I had some single target damage skills, could blind and generally kick butt. With a greatsword I had aoe attacks, a long range energy orb, could put down protective lines and more. I found myself flicking around between using offensive and protective skills very naturally, using some of the protective skills to prevent enemies from escaping. I stand by my earlier statements about guardian being a highly skilled class, but I don’t think we’ll see such terrible failures as we did with assassins. They are fun and ideal for those who want to do a bit of everything, rather than dominating the battlefield. Sadly I think we’ll see guardian as being a staple in formal Conquest – the holy trinity isn’t 100% dead and buried.
There’s a more in depth description of my thoughts on PvP on Guild Wars 2 PvP, but in summary – its like alliance battles and an FPS had a baby, it was raised by GvG and is now friends with Guild Wars 2.
I love it. GvG was always hard to get into by the sheer number of people involved and the hassle in organising everyone to the point they were ready and even then the matches would drag on for 40 mins. If you didn’t have 3 hours minimum, you were screwed. Conquest though is the opposite – if taking down bosses, doing dungeons and similar is getting a bit old, I can just roll whatever I feel like playing, jump into a hot join match and pwn to my heart’s content. Or take it a bit more seriously, get 4 friends and make up a build. Either way, I can get into it if I only have half an hour which means more people playing, more vibrant PvP community and more of a chance of Guild Wars 2 being an esport. Winning all round then.
Somehow TeamFuzzock managed to blag me into the Ubisoft roundtable which was discussing the effect of the internet on how people create games. If you are at all interested in the games industry in a professional context or in esports, I suggest you take a watch. If you like, skip to 20 minutes in where the discussion gets more interesting but I recommend watching the entire thing. It covers how different developers are targeting different portions of your gaming time from the 5 minutes during your breaks to the 2 hours after dinner, improvements that are being made to matchmaking, the importance of esports and a lot lot more. First class stuff.
After grabbing some lunch, the 5 of us wandered the halls taking in the sights. Activision Blizzard seemed to have bought half of hall 6 as usual and the line for Diablo 3 was long. Bethesda’s line for Skyrim beat it though by some way. Right at the back, EA had claimed its patch and I hopped on Need for Speed: The Run which I’ve had my eye on since E3. The controls were a little bit too light for my liking, but it seems a fun enough game even if I was terrible at it.
Somewhere in Hall 7, I lost my husband. Dota 2 will make a widow out of me but I can hardly complain. We all have our hobbies, and his is esports. There are Starcraft 2 and Heroes of Newerth replays going constantly in our house which will become Starcraft 2 and Dota 2 (and Guild Wars 2?) replays in the future. We watched some of the competitors playing for a while and then continued wandering around the halls and heading back to the NCSoft stand.
While heading back to the PvP area to see if I could grab a few minutes with Izzy or Jon Peters (who were elsewhere it turned out), the others played Wildstar again because there was no queue. And TeamFuzzock got chatting to/started flirting with the same Wildstar developer he was earlier in the day, who promised us tickets to the VIP party Thursday night if we got to the stand early in the morning. Not a problem said we and headed back to the hotel where we were joined by friends Master_Chill, Jareth and his girlfriend.
What follows then is the liberal application of pizza and wine in a pizzeria near Rudolfplatz. And who did we see whilst eating? Izzy going to the pub next door for a meal.
Gamescom 2011 – The day before…
Friends are gathering at my house, bags are (kind of) packed and in a few hours I’ll be flying out to Cologne. Needless to say I’m excited about hitting gamescom again. Last year was a blast and with 10 friends being there over the course of the next 5 days, laughs and fun will be abound. And if previous meet ups have been any thing to go by, moments that at least one of us wants to forget…
The eagle eyed amongst you will notice that the site has changed a little bit and there’s a “Gallery” link in the menu bar which will take you to my picture gallery. If all goes to plan, I’ll be uploading pictures of the show nightly to that gallery including lots of Guild Wars 2 monitor grabs. Yes the domain is different to this one, a decision which was related to bandwidth and my hosting solution. Already uploaded are my pics from last years gamescom, and Leipzig 2008 which are all tagged up. Do not expect the photos uploaded this week to be tagged! I’d rather be out drinking than sat in the hotel tagging, which I’ll do when I get back next week.
I’m not sure if I’ll get round to blogging here while I’m out there, but I will of course write when I’m back. Lots. I have agreed to do a write up of the exhibition PvP match on Thursday for Guild Wars 2 PvP and get the answers to a dozen or so burning PvP questions. Keep an eye on their site for that, and the exclusive pictures they get from me. Tigerfeet from Secret Agent Cat will also be detailing the character customisation options and will also be getting a load of exclusive pictures.
With the news last night of what has changed in Tyria since I last played, I’m more and more excited to be jumping back into it. Last year, GW2 felt like that pair of shoes that are falling apart but you can’t throw away – comfy and right. I’m hoping to find out more about the guild system, the extended experience apps and crafting but I expect all won’t be “finalised”. I’ll be looking at playing as many combinations as possible, but my aims are Asuran Thief and Norn Guardian. I’m still looking for a profession to call home after all.
See you when I get back folks, and if you happen to see me on GWTV send a tweet
Echoes on the Wind
So Winds of Change. The next highly anticipated instalment of Guild Wars:Beyond, aimed at tying together the story at the end of Factions and the state we find Cantha in at the start of Guild Wars 2. I won’t give story spoilers other than to say you are tasked with joining the newly formed Ministry of Purity in its duties – but quest spoilers are in this post.
Lets deal with the weapons first of all. ArenaNet have made available some of the nicer skins of Factions in an inscribable purple form. Things like Platinum Staves and Paper Fans (although its a wand?) are now inscribable and I for one welcome it. I’ve longed for a Paper Fan for quite some time, but never been able to find one where the stats were right and probably couldn’t have afforded it if I had. Its worth noting that this set can’t be added to the Hall of Monuments – a set in a later update will do this.
There’s also a set of costumes that go along with this update, but unless imitating Shredder from Teenage Mutant Ninja Turtles is your thing (either in colour or as a ghost) I suggest avoiding them. Honestly, they’re not the best set. I am disappoint.
The quests themselves are a repetitive challenge. Granted I’ve only done up to quest 8 (the Zen Daijun one), but I can definitely see what people were saying about the quests being repetitive. The quests themselves are similar to the Titan quests introduced at the end of the Prophecies storyline – in other words clear up the mess you made by killing lots of mobs and defending a position. Except this time its someone else’s mess. The interest comes as the mobs are made of high level enemies carrying skill bars not far off what a player would run and even in normal mode, they’re a challenge. I’m enjoying it more than the War in Kryta’s rezone fest but its doubtful I’ll do the content more than once.
The writing is pretty good, especially your character’s lines. My only criticism is the NPC that travels with you seems to insist on giving you the next nugget of his dialogue as you aggro a group so you find yourself trying to read and orchestrate a battle at the same time. Occasionally, this doesn’t go so well!
If you haven’t started Winds of Change, give it a go. If nothing else its new challenging content. Just no complaining that hard mode is hard….
The Guild Meeting Interviews – Will from Very Distilled
This week we have the pleasure of Will, otherwise known as Distilled Will, an occasional writer for Talk Tyria and more regularly his own blog, Very Distilled. We chat about what its like to write for 2 venues, what he loves about Guild Wars and he teaches me about new ways to waste my day. This one ended up being a longer interview than planned, so excuse (or celebrate) the slightly longer download.
Underwater thoughts
Having had a weekend away from the internet on account of MYST (the guild, not the weather!) descending on my house for a barbecue, I’m midway through catching up on all the doings from the Guild Wars 2 press and fan days. I highly recommend the Massive Online Gamer articles as they give a great account of the game as a whole rather than the piecemeal nature of what we usually see. They’re meant to be as intros for those who haven’t really been following the game so please forgive the odd use of an incorrect word.
What I mostly wanted to talk about though was GameSpot’s underwater video. The underwater aspect of Guild Wars 2 hasn’t really been in the forefront of my mind. I knew the game would have a significant amount of it, but its just not a deal maker for me. Lets deal with the good points of the video first…
- The combat decisions make sense. Replacing the selection of weapons available on land with a selection from 3 (trident, spear and harpoon) is a middle of the road point between creating a really complex number of skills to learn & having an immersion breaking game. Having amphibious creatures have different sets of skills on land is great too. Round of applause from me. Can’t wait to see what skills the engineer has.
- The change to the downed state (being able to swim to the surface) is a good one and makes more sense than having a load of bodies suspended midway through the water
- The UI transitions are stunning. Especially from underwater to on land, where the camera has droplets of water on it that slowly slide down the screen and fade away. Such a nice touch.
- The lighting is beautiful. In fact everything underwater looks great. Me thinks the Anet artists took a few notes from Pixar (a la Finding Nemo).
- I spy crabs! Nomnomnom.
Now the less stellar stuff..
- Animation. It was clear a lot of time had been (rightly) spent on animating the player character, but there were a lot of glitches between the animations on enemies. Something I expect will be polished later towards release but worth mentioning now.
- Skill queueing also seems to need some work. The Massive Online Gamer article touched on this and you can see it in the video – there’s a delay between a player pressing a skill and it actually executing. It also looks like you can queue up more than the 2 skills you can now in Guild Wars and I’m not sure that’s a good thing for a game with really active combat.
- Wow its populated underwater! Seems like Jon Peters couldn’t move more than 2m before running into something, and seeing how long it seemed to take to kill anything this seemed more frustrating than anything. Its possible the lakes he was in were super populated for demo purposes but I’d like to see a little thinning out of the fish population!
- AI…mmm the programmer’s nightmare. Aside from collision detection one of the harder things to get right and in need of work here. Around 4:20 into the video, the drake gets pulled onto land. It tries to breathe fire at the player but ends up aiming back over the water which the player never re-entered. It then runs through the player, off about 10m turns round and lashes the character which causes damage – when there’s a clear 3m or so between it and the player. Its the FoW forest all over again! There’s also the matter of the Quaggan guard which doesn’t assist the player which is being attacked until it too is attacked. Again one of the things I expect will be addressed – its a polishing issue.
Overall I’m optimistically meh about underwater combat. I probably won’t be jumping in every puddle in Tyria, but won’t be complaining about having to do underwater dynamic events or dungeons either. There’s a bit of polishing to be done which is to be expected of a game at this point of the release cycle but the ground work is solid and logical.
Spock would be deadpan.
The Guild Meeting Interviews – Cornish from I Move Like A Dwarf
Fellow Brit Cornish joins me on The Guild Meeting on Split Infinity Radio to chat about his experiences blogging, convention expectations and his experiences of the Massively Overpowered guild. Cornish is the human brain behind “I Move Like A Dwarf“, a Guild Wars blog where he’s joined by Blogg, the Flaming Asura and other characters to share their experiences around Tyria.
The Monk That Grenth Forgot – Part 2
Last time I wrote of the progression of my self imposed challenge to get God Walking Amongst Mere Mortals without my character incurring a single death, I was working on Lightbringer and Dwarven. Sometime in February or March, I got both of those titles. Drunkard also fell as soon as the points were spammable – I had lots and lots stashed up – leaving me 14/30.
Lately I’ve been on a mission & have been doing the Zaishen Vanquish quests almost daily. The result is that I’m now over half way completion across all the campaigns! The hardest area I’ve done so far was actually Eastern Frontier last night. The Grawl Shaman are very good healers and I had to re enter 3 times to get a setup that would reliably defeat them – and that still required careful pulling & a couple of “RUN AWAAAAY” moments.
For the most part, I’ve been running Sabway necros, with an SoS ritualist, Panic mesmer, earth elementalist and a healing monk running UA. For 3 man areas, I usually just take the Sabway necromancers. I myself have a smattering of healing & protection spells, with Pain Inverter and the Ebon Assassin for extra damage in a pinch
Its at this point I’d like to say thank you to the Resurrect Scroll, which has saved me a number of times from having to restart. As good as a 7 hero set up is (thanks Stumme!), I’ve suffered the occasional near total wipe & had to pop a few to get the area vanquished. Joko’s Domain was one such recent occurrence, not because of the Paragon boss many struggle with, but grabbing a few too many foes around the Mesmer boss. I had a “change of pants” moment when a Giant decided to try and give me a hug while trying to resurrect the tangled mass of dead hero, but all was well.
Overall though, I’ve been rather light on consumables. Although my character carries at least 3 sets at any time, they only get used if DP is being racked up at quite a high rate. I estimate I’ve probably used 5 Essences of Celerity over the 60 areas completed so far, and around 15 Armors. I usually buff myself with sweets, just so they get used.
Whilst vanquishing I’ve also been scraping walls and now have over 85% uncovered on both Elona and Cantha. I still remain unconvinced I’ll be able to get 100% in Cantha though – taking my survivor into Fort Aspenwood or Jade Quarry doesn’t exactly seem like a good idea!
Otherwise I’m slowly inching towards most other PvE titles. Guardian wise, I’m putting off Eternal Grove, Zen Daijun & Dzagonur Bastion as being evil missions, and I now think I can avoid having to do any of the dungeons as I can get to 29/30 by completing what I have started already. That leaves either getting Canthan Cartographer, Unlucky, Wisdom, Treasure Hunter or Kurzick. Very doable!
The Guild Meeting Interviews – Nox from Conjure Phantasm
This week I’m joined by Nox, the brains behind a number of Guild Wars related websites. His blog, Conjure Phantasm (previously I Love Guild Wars) often includes vivid diagrams and images to help him get his point across. In this interview for The Guild Meeting, we talk web development, mesmers and Aussie PvP.







Gamescom 2011: Thursday, more PvP and parties.
This post is a continuation from Gamescom 2011: Wednesday and PvP
Cosplayers
The next morning we sent TeamFuzzock for another flirt with his favourite Wildstar developer and got the tickets for the party. I should point out that TeamFuzzock and I dated through university, spending 4 years together and breaking up around 3 years ago. We remaining close friends afterwards and he was an usher at my wedding. Zeflakey and TeamFuzzock dated for a few months earlier this year (and no its not weird). So both Zeflakey and I were constantly teasing TeamFuzzock the entire trip about all those flaws you only find out about someone when you’ve dated them and the new woman he apparently had his eye on. To top it off he didn’t really like Wildstar as a game, but the developer was so enthusiastic about it he didn’t have the heart to tell her what he really thought. This would come back to bite him.
I was mostly on my own until lunch as JR had asked me to cover the PvP match and have a chat with Izzy about Conquest. He told me the Battle of Khylo map was the final result of around 30 or 40 iterations and designs which were made, played and discarded or altered. When I asked how many maps there would be in the game, he said as many as they felt would be fun to play, and they would probably make hundreds of maps in the process. In terms of preventing the stalemates we saw in GvG, he said they’d designed Conquest with this in mind. “Using capture points really helps us, because we can easily see when something was captured and count how many points that has earnt.” And of course, that can be communicated to the players easily too. When I asked about observer mode I was told that it was tricky and they were still deciding what to do about observer mode and replays. Fingers crossed my end for both as without them there’s no point releasing PvP at all.
The showcase match started late so I ended up talking to Katiechops and a few of the others from Boon Control who are all very friendly. Katiechops said they had had a few days to practice and were hoping for some really close matches. He recalled how the guild had reacted initially to the game, each rolling different characters to what they usually would have done as there wasn’t a holy trinity and then claiming that every profession they had rolled was the best. Where as the other members played a variety of professions during their matches, he preferred to play guardian. Asking him about the map and the feel of Conquest, he told me he felt the map was quite close and that it offered a lot of options in terms of strategy and line of sight – there were times he’d hidden in houses while waiting for enemy players to run past.
Karasu and Mewulf were also covering the match which was to a packed arena by the time it went on. Previously on Wednesday there were a handful of people around, and earlier that morning half the chairs were full. I estimated around 650 seats in the arena which were all full for the PvP match, people were 4 deep sitting on the floor in front of the stage and people standing several deep on all sides of the arena. Highly anticipated doesn’t cover it. I didn’t see much of the match itself as I was trying to take pictures, but it seemed to go down quite well. I understand looking at just what the elementalist was doing wasn’t overly interesting – and highlights the need for spectators/observers to the match.
From Dust
Afterwards, I met up with the other 7 and had some lunch. We had a quick wander around and snapped a few cosplayers but the volume of people was getting to our group so we agreed to leave early and split up to maximise our time. I jumped on From Dust and had 10-15 minutes on an early stage. I was reminded a lot of Black and White which I played extensively in my younger years. Its a must purchase for me. If you love god games, get it. While waiting for everyone to meet up at the entrance to the convention we snapped a rather good picture of Cologne’s cathedral while my husband played dead due to the muggy heat.
Cologne's cathedral
That night it poured it down. Thunder rolled and lightning lit up the sky as we half ran to Goldfinger’s for the NCSoft VIP Party. This was rain that was angry at the world and wanted to make you have a miserable time because of it. So we got determined not to. Cue the liberal application of vodka and beer. I got to talk to quite a few community members (hai jonny10, bsoltan and poke) and also hung out with Mewulf some more. The bad point of the party is that really most of the people there want to talk, but you can’t because the music is so loud. Still, I had a good night and dodged the hangover the next morning so I’m counting it as a plus.
The highlight of the night? The Wildstar dev coming up to TeamFuzzock to say hi, and he ignored her because he didn’t recognise her without her Wildstar shirt on. GG.