ArenaNet Blog Post – Welcome to the Year of the Dragon

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Welcome to the Year of the Dragon!

Today is Lunar New Year’s Day, and according to the Asian zodiac system, the first day of the Year of the Dragon. It’s an auspicious omen for all of us at ArenaNet, as we get ready to make this our own Year of the Dragon.

According to tradition, the dragon embodies passion, independence, and ambition. We think it’s a perfect analogy for what we’re trying to accomplish with Guild Wars 2. We’re a company full of MMO and RPG fans, and we’ve set out to fundamentally rethink how you deliver an RPG experience online. So this year, the Year of the Dragon, let’s usher out old thinking – the tired old quest model, stiff repetitive combat, and monthly fees – and usher in the new.

Guild Wars 2 has captured the imagination of gamers and media all over the world with its action-oriented combat, its living world full of dynamic events, its highly personalized role-playing experience, and the handcrafted artistry that suffuses every element of the game. Last year, thousands of you joined us at shows and events all over the world to try Guild Wars 2 for yourself. This year, you’ll finally be able to immerse yourself in the vast, diverse world of Tyria.

We recently finished our first closed beta test, and we’re now ready to hold progressively larger events. In February we’ll invite select press to participate in beta testing, and in March and April we’ll aggressively ramp up the size of our beta test events so that many of you will have a chance to participate. And of course, this all leads to the release of Guild Wars 2 later this year.

So stay tuned to our official Guild Wars 2 website, our Facebook page, and this blog for more information about how to participate in an upcoming beta event.

It’s been an incredible adventure over the past five years, working with our community and our team of dedicated artists, designers, and programmers to realize this vision. This year, the seeds of that work come to fruition. We can’t wait to play the game with you.

So welcome to the Year of the Dragon – the year of Guild Wars 2.

-Mike O’Brien
ArenaNet Founder and President

 

Charr Plush is Back in Stock!

Back by popular demand – the official Guild Wars 2 charr plush! These cuddly yet ferocious charr companions are available once again in Europe and North America. Fight off the winter chill with a charr plush at your side – learn more here!

Go to Source

Elementalist Skills Updated

We’ve made a major update to the Elementalist, improving their viability in PvE. Try out the enhanced elementalist today! Check out our Developer Update to learn more!

Enter Alienware’s European Guild Wars 2 Diorama Contest

Our partners at Alienware are hosting a Guild Wars 2 Diorama Contest on their Facebook pages. Creative European fans can submit pictures of their Guild Wars 2 dioramas for the chance to win one of four awesome Alienware laptops.

Visit Alienware’s European Facebook pages for more details!
Germany
France
Netherlands
UK
Other European Countries

Go to Source

Wintersday Cheer is Here!

Prepare for two weeks of holiday fun – Wintersday is here! The annual in-game festivities run from December 15 to January 2, and this year we’re featuring two brand new costumes! Learn more at our Wintersday 2011 web page.

Guild Wars 2 Devs Answer Your Questions Today

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This is a big day for Guild Wars 2 fans and for our studio.  We officially revealed the eighth Guild Wars 2 profession, the mesmer, this morning and now that the veil of secrecy has been lifted, we’re ready to answer your questions today in a series of live conversations, starting at 10 AM Pacific (-8 GMT) on Reddit and continuing in a live IRC chat hosted by Curse and Guild Wars 2 Guru at 11:30 AM Pacific.

Starting at 10AM Pacific (-8 GMT), ArenaNet devs Jon Peters and Jonathan Sharp will answer your Guild Wars 2 questions in an exclusive Ask Me Anything session on Reddit. They’ll field questions about the mesmer and just about anything else related to GW2 game design.

We’re following up the Reddit chat with a live IRC chat hosted by Curse and Guild Wars 2 Guru at 11:30AM Pacific (-8 GMT). Jon Peters and Jonathan Sharp will be joined by Lead Game Designer Eric Flannum to field your questions about the game.  If you’ve ever wanted to ask a GW2 dev a question, today’s your day!

 

Unveiling the Mesmer

Introducing the final Guild Wars 2 profession — the mind-bending mesmer! This magical duelist uses deception as a weapon. Look behind the illusion at this formidable new profession right here

Maintenance

Due to pending software updates, the website will be undergoing maintenance for 4 hours from 11am UTC on Saturday 17th December. Access during this period may be affected.

Xunlai Storage Panes On Sale Now!

We’ve cut the price on the Xunlai Storage Pane down to $6.99 for one week only. Stop by the In-Game Store or NCsoft Store and stock up on storage for the holidays! Don’t delay, the sale ends at Noon Pacific on December 8.

Jim Boer on the Evolution of Cinematic Conversations

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One of the things we game developers always have to struggle with is reconciling our ambition with the reality of a production environment. In the case of our cinematic conversations, there’s certainly been a significant challenge in designing a system that not only meets all of our design requirements, but that is also realistic enough in scope to allow us to meet our production goals.

First, it’s important to note that we’re talking about an enormous number of these storytelling elements —around fifteen hundred cinematic conversations are implemented or planned at this point. They’re used throughout the game, in every branch and offshoot of your personal story, as well as in both the story and explorable modes of our dungeons. And that number doesn’t include our larger, handcrafted full cinematics that require an entire team of artists and animators to create.

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